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Research & Reports

VAF collects data on the audiovisual and games industry to optimize policies and to strengthen the industry. It carefully analyzes this information and reports on interesting conclusions. The following reports have been translated to English to enforce collaboration in Europe.

The use of Artificial Intelligence in the audiovisual and games industry

It's hard to ignore the prevalence of Artificial Intelligence in recent years, which has caused a stir in many industries, including the audiovisual and game sectors. The Flemish Audiovisual Fund (VAF) has been collecting data since 1 October 2023 by including questionnaires about the use of AI in all requests for support of the creation of audiovisual projects. In July 2024 we started analysing the results and data provided.

Released in January 2025

The Flemish games industry

VAF conducted a comprehensive data collection exercise focused on video games. We surveyed 49 gaming studios on a range of operational aspects and received statistics on turnover, diversity and the state of their video games in 2023.

Released in April 2024

More information?

If you have any questions or feedback on our data analysis, do not hesitate to contact us.

Matthew web

Matthew Deboysere

Coördinator Kenniscentrum
JOLIEN web

Jolien Vanroy

Projectbeheerder Kenniscentrum
ABDEL web

Abdel Bouasse

Projectbeheerder Kenniscentrum